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![waw zombie maps waw zombie maps](https://i.imgur.com/TG3Vu.jpg)
There are a total of 35 (seven sub-maps) maps in the Zombies game mode, which are Nacht Der Untoten, Verrückt, Shi No Numa, Der Riese, Tutorial (ZOMBIES), Kino Der Toten, "Five", Dead Ops Arcade, Ascension, Call of the Dead, Shangri-La, Moon, four revamped World at War maps, Tutorial (Black Ops Zombies), House, Overlook, Temple, Facility, Nevada (featuring Nuketown Zombies), Green Run (featuring TranZit, Town, Farm, Bus Depot, and Diner), Great Leap Forward (featuring Die Rise), Alcatraz Island (featuring Mob of the Dead and Cell Block), Resolution 1295 (featuring Buried and Borough), Excavation Site 34 (featuring Origins), Shadows of Evil, The Giant, Dead Ops Arcade 2: Cyber's Avenging, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations. In Black Ops II, Grief mode features up to eight players online when played. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. This can be played alone, splitscreen (two players maximum on World at War and Black Ops (except Dead Ops Arcade), up to four on Black Ops II and Black Ops III), LAN party, or online. In Zombies, players face endless waves of zombies, buy and use weapons, perks, and utilities, use power-ups to support them and repair nearby defenses to keep zombies out. Other variant gamemodes were made by Treyarch, Sledgehammer and Infinity Ward which base off of Zombies, called Dead Rising ( Call of Duty: Online), Exo Zombies ( Call of Duty: Advanced Warfare), and Infinite Warfare Zombies. More installments of Zombies mode were made into Call of Duty: ZOMBIES, Call of Duty: Black Ops Zombies, and Call of Duty: Black Ops DS. T4 is no exception so currently doing so may result in odd behaviour / crashes.Zombies, originally known as Nazi Zombies, is a tertiary gamemode developed by Treyarch, Ideaworks, and N-Space and was first introduced in Call of Duty: World at War (with the exception of the Wii, which was cut due to data limitations), later returning due to its popularity in Call of Duty: Black Ops (being introduced to the Wii), Call of Duty: Black Ops II (being introduced to the Wii U), and Call of Duty: Black Ops III. T4 is an old game, older games tend to have issues with tabbing in and out.
#WAW ZOMBIE MAPS MOD#
Raw GSC (main_shared) does not work with round-based game modes and will crash the server, run a mod for now if you plan to do gsc w/round-based game modes. So some issues may occur dependant on the given map. In addition SOLO custom zombies may also have some issues as outlined above in regard to it treating it as an online game so this may also have a knock-on effect. Some custom zombie maps may not function as expected on the new dedicated servers as these maps were never coded with the ability for players to join mid game in mind, which you can now do on Plutonium.
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![waw zombie maps waw zombie maps](https://i.ytimg.com/vi/_47kIOeMOI8/maxresdefault.jpg)
#WAW ZOMBIE MAPS MODS#
In the meantime please copy and load your mods from C:\Users\user\AppData\Local\Plutonium\storage\t4\mods instead and they will work as intended. Loading mods from C:\Users\user\AppData\Local\Activision\CoDWaW\mods (Steams location for mods) currently results in issues, e.g. Restart level button in esc menu in both solo zombies & solo campaign don't function correctly and bring you back to the main menuĭying in solo zombies doesn't restart the map, instead you are put back to the main menu So deaths etc are not correctly functioning as expected. Solo campaign missions currently behave like coop sessions. Please don't report these as issues as we are well aware of them, thanks. These are issues we are aware of and are looking to resolve in upcoming updates but will be present in the initial release.